if (this._sourceActor && this._sourceActor.mapped) {
this._reposition();
-
- if (this._shouldFlip()) {
- switch (this._arrowSide) {
- case St.Side.TOP:
- this._arrowSide = St.Side.BOTTOM;
- break;
- case St.Side.BOTTOM:
- this._arrowSide = St.Side.TOP;
- break;
- case St.Side.LEFT:
- this._arrowSide = St.Side.RIGHT;
- break;
- case St.Side.RIGHT:
- this._arrowSide = St.Side.LEFT;
- break;
- }
- this._reposition();
- }
+ this._updateFlip();
}
},
},
setPosition: function(sourceActor, alignment) {
- this._arrowSide = this._userArrowSide;
-
// We need to show it now to force an allocation,
// so that we can query the correct size.
this.actor.show();
this._arrowAlignment = alignment;
this._reposition();
+ this._updateFlip();
},
setSourceAlignment: function(alignment) {
-(this._yPosition + this._yOffset));
},
- _shouldFlip: function() {
+ _calculateArrowSide: function(arrowSide) {
let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
let boxAllocation = Shell.util_get_transformed_allocation(this.actor);
let boxWidth = boxAllocation.x2 - boxAllocation.x1;
let boxHeight = boxAllocation.y2 - boxAllocation.y1;
let monitor = Main.layoutManager.findMonitorForActor(this.actor);
- switch (this._arrowSide) {
+ switch (arrowSide) {
case St.Side.TOP:
if (boxAllocation.y2 > monitor.y + monitor.height &&
boxHeight < sourceAllocation.y1 - monitor.y)
- return true;
+ return St.Side.BOTTOM;
break;
case St.Side.BOTTOM:
if (boxAllocation.y1 < monitor.y &&
boxHeight < monitor.y + monitor.height - sourceAllocation.y2)
- return true;
+ return St.Side.TOP;
break;
case St.Side.LEFT:
if (boxAllocation.x2 > monitor.x + monitor.width &&
boxWidth < sourceAllocation.x1 - monitor.x)
- return true;
+ return St.Side.RIGHT;
break;
case St.Side.RIGHT:
if (boxAllocation.x1 < monitor.x &&
boxWidth < monitor.x + monitor.width - sourceAllocation.x2)
- return true;
+ return St.Side.LEFT;
break;
}
- return false;
+ return arrowSide;
+ },
+
+ _updateFlip: function() {
+ let arrowSide = this._calculateArrowSide(this._userArrowSide);
+ if (this._arrowSide != arrowSide) {
+ this._arrowSide = arrowSide;
+ this._reposition();
+ this._container.queue_relayout();
+ }
},
set xOffset(offset) {